This short computer animation is an experimental progression of abstract textures and colors created using an interactive process of "artificial evolution." The artist and computer collaborate to produce images and movements that neither could easily produce alone. The computer generates and displays a collection of experimental abstract images. The artist chooses the most aesthetically interesting images, and those survive and are "bred" to produce a new collection of images. The equations, or artificial genes, of the survivors are copied, mutated, and mated by the computer to generate new offspring pictures. This process of variation and selection is repeated, and with each cycle more complex and interesting results can occur. Finally, movements are created by performing "genetic interpolations" between these evolved images. The final animation you see here contains a series of these interpolations applied to various sets of evolved images.
Software and Animation by Karl Sims
Music by David Grimes, Target Productions
Drums by Jim Salem, Abbi Spinner, Ken Schachat, and Seth Goldstein
Thanks to Peter Schroeder, Lew Tucker, Gary Oberbrunner, Matt Fitzgibbon, and Dave Sheppard
This piece was rendered on a Connection Machine CM-2 computer.
For further technical information see: http://www.genarts.com/karl/papers/siggraph91.html
For information on other works by Karl Sims visit: http://www.genarts.com/karl/